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Release Notes
Aseprite v1.2.27 Apr 19, 2021
Today we have released a new stable v1.2 version with several bug fixes. This is not the tilemap editor version, but we are going to launch Aseprite v1.3 in the next weeks!
Changes (v1.2.27):
- Fixed Shift+Rectangular Marquee doesn’t start Square Aspect #2537
- Fixed reference layers cannot be moved/resized t/8755
- Fixed “Simple Crosshair” cursor when switching to Eraser tool
Changes (v1.2.26):
- Added option to save palette presets easily (thanks to @mezz)
- Fixed crash copying and pasting images from GameMaker 2 to Aseprite
- Fixed problem with Error Console when the UI Screen Scaling is changed
- Fixed painting with symmetry and dynamics #2584
- Fixed duplicate sprite: now it duplicates slices #2564 (thanks to @sumibi-yakitori)
- Now we can hold tool modifiers before start drawing #2537
- Fixed some bugs pressing Ctrl+Z while we are dragging a cel with the Move tool t/8290
- Fixed several bugs modifying non-selected cels t/8618
- Fixed bugs modifying the timeline selection when it’s hidden
- Fixed bug modifying hidden layers #2680
- Clicking current cel with Move Tool will deselect the timeline t/8610
- Fixed long standing bug where Marquee Rectangle, Lasso, etc. weren’t showing the selection feedback #1412 #1667 t/8462
- Added option to disable the “open sequence of static files as an animation” dialog
- Lua: Added
Sprite.pixelRatio
t/8627 - Lua: Added
app.fs.makeDirectory
,app.fs.makeAllDirectories
, useful for export-aseprite-file script - Lua: Added
app.command.ImportSpriteSheet()
t/8482